Very fun! Game breaking glitch with fireball somehow, though, and I'm not sure what caused it. Second Green level I think - starts with a Big Slime and the boss is a Squidface - and I'd started turn on a hatching egg, so a Common Kobold was on top of me, and I tried casting a Fireball centered on the boss, in hopes that it would do 36 damage total - and the dev console said something like 'clone tile already present', and wouldn't let me Undo, and I closed the console in hopes that that was the problem but now I can't cast spells, undo, or end turn. I can still read unit and spell descriptions?
Sorry I didn't get the actual error code. :(
Edit: I was able to reload the browser and restart the level from the map, though, so that's nice.
Finished the game! Final boss was very tough, in a too-random feeling way; having non-skeleton summons never drop gems broke the loop of being able to use two shorter paths in a turn, and melee is most of your possible damage output, so fireball was nearly useless by the time I got it. Cross also felt powerful but slightly overpriced. At a guess I'd try doubling fireball damage and reducing Cross to 25 tiles?
yoooo this is soooo fun!!! I love the music and the strategy involved... though for the life of me I can't work out how to fight Lad, I can't seem to do any damage to him, the resolve wording is a little unclear to me π the guy is messing me up helpe
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Very fun! Game breaking glitch with fireball somehow, though, and I'm not sure what caused it. Second Green level I think - starts with a Big Slime and the boss is a Squidface - and I'd started turn on a hatching egg, so a Common Kobold was on top of me, and I tried casting a Fireball centered on the boss, in hopes that it would do 36 damage total - and the dev console said something like 'clone tile already present', and wouldn't let me Undo, and I closed the console in hopes that that was the problem but now I can't cast spells, undo, or end turn. I can still read unit and spell descriptions?
Sorry I didn't get the actual error code. :(
Edit: I was able to reload the browser and restart the level from the map, though, so that's nice.
Finished the game! Final boss was very tough, in a too-random feeling way; having non-skeleton summons never drop gems broke the loop of being able to use two shorter paths in a turn, and melee is most of your possible damage output, so fireball was nearly useless by the time I got it. Cross also felt powerful but slightly overpriced. At a guess I'd try doubling fireball damage and reducing Cross to 25 tiles?
yesss new tayl1r game
i cant beat corrupted spirit it's so hardπ
This game is absolutely beautiful. I was really moved by how you achieve such deep strategy with just movement.
Very fun puzzle game lol, maneuvering my way around the monsters are actually pretty exciting
I do wonder if this premise could be further expanded upon tho...
Very cute and fun! Took me a a few tries to beat some of the levels, but very satisfying when I managed it.
yoooo this is soooo fun!!! I love the music and the strategy involved... though for the life of me I can't work out how to fight Lad, I can't seem to do any damage to him, the resolve wording is a little unclear to me π the guy is messing me up helpe
This also took me a minute to understand--you have to have advanced at least 10 (or 20) blocks that turn before you hit the lad in order to kill it.
sorry, this is unclear! as anagokun said, lads go down in one hit providing your path length is greater than their "health."
edit: oh, you're marby marby lol. hi hi!
ohhh hehehe I see!!! Also hii!!! congrats on shipping your gameeee πππ
i completed the game!! that was really fun!
π