Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 41 to 50 of 50 · Previous page · First page
(1 edit) (+1)

Just checked this out and I absolutely love it! I am aspiring to create a deck builder of my own in the near future and seeing such a well thought out indie deck builder is a great inspiration! What engine are you using to create this game? I have worked a bit in LOVE 2D and Godot and was wondering if you have any suggestions in particular for a deck builder. 

Edit: I am a tad slow on the uptake and noticed that the intro clearly shows "Made in Unity". Nevertheless, any suggestions from an accomplished game dev such as yourself would be greatly appreciated.

(1 edit) (+1)

Yeah, I'm using Unity right now. I'm considering switching to Godot for future projects but I have very limited experience at the moment.

I'm not sure about "accomplished" lol, but I can give you my thoughts. And my honest advice is not to worry about it? Just use what you're comfortable with. Most of your gameplay logic will be independent of any game engine and you're not going to need some specific render feature.

Thank you very much for your reply! By the way, if you are ever in need of a hand in working with Godot feel free to reach out to me. I have an ample list of resources I can refer you to and have some decent experience working with the interface.

(+2)

Very good game, fun demo

(+1)

Very fun and cool game! I was frustrated at the start with the 1st hero as it is hard to recover hit points and you don't understand the combos so well.

Playing with Gwen was alot of fun and is very rewarding tho :D
also coming back to the 1st hero after clearing the 1st level works better, but still if you don't draw defensive spells it gets iffy

It's very rewarding to understand combos and setups better and then make big chains, especially the banking system of mana is very cool!

(+1)

So far it's a very good game. I can't wait for full game OwO

(+1)

Damn! Wasn't ready for the demo to end, well done :D

Is there a way to unselect the first stone you pick in a turn

Yes! Right click will revert one step and holding will cancel completely. Sorry, I know this is unclear. I will put some controls on the screen next update.

(+2)

In case you wanna use it, a while ago I came up with a way to make Unity not lose save data stored in PlayerPrefs when you update a web game. Source code is at https://3p0ch.newgrounds.com/news/post/1086279 You'll make everyone lose their data when you push an update implementing this for the first time, but then all future updates won't lose everyone's save data.

(+1)

Oh! This is super interesting. Reading through this code I think I could drop PlayerPrefs completely! Just plop the normal json save files I use for the Win build into something consistent like "/idbfs/witchingstone/"and it will Just Work?

(1 edit)

Sounds like it should work, and if you think you might change the structure of your save files in the future and would rather just have to change the normal save files (for a desktop/console export) and not worry about also changing how PlayerPrefs saves the data then that approach might be less work in the long run. Just be sure to either ensure backward compatibility, or change the idbfs subdirectory if you do make any changes that break backward compatibility and you actually want to lose the old data.

On the other hand, if you don't think you'll need to mess with the code for save file structures, it might be easier to just pop in the class to override PlayerPrefs for HTML5 exports and be done with it.

(2 edits)

Yeah, it’s much easier not doing any PlayerPrefs stuff at all!

I think I have something. It was a little bit more complicated but, after doing some voodoo mentioned in the comments, it seems to work! Survived me making a couple of new builds at least.

Of course the next public build will kill existing webgl saves, but it would have done that anyway... Sad times. Thanks for your help!

(+1)

Great game! 10/10

🙏 thanks

(+1)

Fun game!  Good luck on the full release.  

Thank you!

Hi, i'm a EN>IT Translator, Would you be interested in an Italian translation?

Maybe at some point! Right now it's chopping and changing a lot due to development, so just sticking to what we know.

Viewing most recent comments 41 to 50 of 50 · Previous page · First page