Update! Events


This v1.20.4 update adds a new map location, enemies, modifiers and some general tweaks and interface improvements. Note if you have a run in progress it won't be compatible with the new generation. So, I am sorry about that.

Events

I’m not completely sold on the name, but an Event is a shop with a chance to show up. Each run there will be at least one Event placed on floors 1-3 where you can find weird badges or randomised spells to buy. While they are basically shops, they are not Pwca’s shop with the little acorn icon, and are therefore not affected by the same Modifiers.

Cursed Badges

The game now features cursed badges that must be equipped once they are in your inventory. There’s only a couple of these as they could potentially be quite annoying.

New Enemies

Added a new boss and some extra enemies to each of the main three acts.

New Modifiers and That Secret Quest

There are some more modifiers for events, cursed badges and the Resilient status effect mentioned below. Also, the quest to beat act 3 with every modifier, now just requires you to do it with 30 unique modifiers. Since this was a bit of a grind, patches keep adding more, and rerolling was annoying anyway

Balance Changes

  • Leaf Cutter damage increased from 1 to 2
  • Soul Cannon damage increased from 0 to 2
  • Cyhyraeth now adds Freecast to all Soul Gems rather than 2
  • Nemesis applies 2 Vulnerable rather than 1
  • Rite now gives 2 Power instead of Healing 2
  • Golem has more health, an extra point of damage, applies 2 vulnerable and swings twice when applying paralyse in phase 2
  • Scaven now swings twice during one of his attacks
  • Cleaning Droid has a new attack
  • Gachapon Badge now only appears as part of an Event. A new Soap Badge occupies its slot in Act 2 and replaces the Gachapon Badge quest. If you have already unlocked Gachapon Badge then this quest will be unlocked too.
  • Dagger Badge has also been moved into an Event.
  • Scary Book Badge now has Cursed and +1 to all values (in addition to +50% damage, Pain)
  • Buttercup and Egg Badges now add Priority. Priority makes a Spell always cast first when there is a conflict.
  • Added a new status, Resilient, to [spoiler]Pale Adder[/spoiler]. This caps how much damage they can take in a single turn. This is considered a defensive buff so is ignored by True Strike.
  • Devour Badge now animates in real-time even if the game is sped up
  • The sequence for Magic Shell should never be three of the same Stone

When I tune stuff I’m trying to think about what is the most fun. It’s a single player game and players can self-regulate if they think something is too easy… But, I think purchased stones are too strong so I’ve increased the price. The free ones will remain free! (Also, a certain quest was made easier to compensate).

  • Pwca’s purchasable stones are now 5 acorns instead of 3

Bug Fixes and Clarity

  • Modifiers that add Badges now show what the Badge does in the tooltip.
  • Rage status has “Also, after taking a hit:” added to the description to make it clearer when the Empower buff is applied.
  • Timeline Spells and Stone effects go black once cast
  • Timeline groups have a “?” icon to help convey they are randomly cast
  • Badge limitations such as “Req Attack Spell” are always written into the description
  • Stones that will cause you to take damage if left *uncleared* will emit particles
  • Fixed a bug where Modifier completion ribbons could be overwritten with a weaker state
  • Fixed a bug where bat enemies refused to do a basic attack on turn 1
  • Fixed a bug where the Map tutorial listed Events that do not exist (by adding them)
  • Fixed a bug where Witch Bolt would show up in the Shop for characters who cannot reasonably create Soul Gems
  • Fixed a bug where Mother ignored the Hook keyword
  • Fixed a graphical glitch where purchased items in the shop would sometimes draw over remaining items on other tabs (I think)
  • Fixed a bug where Muddle would ignore cast sequence length changes from Ritual, Ceremonial Dagger, Polished Gem and Complicate
  • Fixed a bug where map generation liked to put Camps next to each other in Act 3.

Files

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