Left-leaning
Your browser does not support the Unity Web Player. Want to save the game for later? Add it to a collection.
Hello, while I am very happy this is getting a big spike in traffic months after release, I want to stress this was made in 48 hours for a Game Jam! Options menus and epic end sequences are not features.
Christ alive: You might get a (big) crash playing this on Mac. For now please download the Mac executable version or launch the Web Player at your own risk!
If you cannot play Unity games in your browser (Chrome) there are some workarounds, but I would recommend booting up Internet Explorer for the nostalgia, or downloading the executable..
In Left-leaning you control a car that auto-accelerates. As per the themes rules you only have two-buttons and they are:
- Press Left Cursor/Arrow to turn Left
- Press Z to toot your horn.
That doesn't leave us enough buttons for turning right, but I'm sure you'll think of something.
Status | Released |
Platforms | Unity Web Player (Legacy) |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Alexander Taylor |
Genre | Action |
Tags | Ludum Dare 34 |
Average session | A few minutes |
Inputs | Keyboard |
Download
Click download now to get access to the following files:
Comments
Log in with itch.io to leave a comment.
I've been so amazed by the level design of this game, because each level was a great puzzle for itself. The game has so much potential, because it provides an amazing balance between frustration and fun for its players. It's not just that one has to figure out the solution, but also to execute it with a perfect timing! One of the most stunning Ludum Dare 34 entries, which well deserved the 11th place overall. :) Happily I recommended it in an article of our blog and also uploaded a gameplay video of it. <3 Looking forward to future projects of you!
Best wishes,
Sebastian
Really Good Game I'd love to play a more polished version of this on mobile, it is legitimately dope!
Great Job ! It's an awesome prototype ! If you manage to finish the game, don't forget to add some interludes (easy mini games, ...) to de-stress the player. I was quite frustrated at the 7th level.
NB : I don't blame you for the frustration, it's a prototype after all ;D.